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Large arrays/images (and probably other objects) are displayed in the "Stack Variable" list as "null"
It would be nicer if they were displayed as "to large to display", if it's not possible to display them in the "Stack Variable" list
The limit seems to maybe be 0xffff bytes.
Steps to reproduce
var nnn := []
var rnd = RandomNumberGenerator.new()
for i in 262142:
nnn.append(rnd.randi)
# put breakpoint here
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered:
This affects any Object as long as the sum of its exported variables is big enough.
The limit seems to be 2^20 bytes.
Annoyingly, it propagates infinitely. I encountered this bug when I had a Resource storing another Resource into an exported array, and the second Resource happened to have a big enough exported variable inside.
Godot version
v4.0.beta10.official [d0398f6]
System information
Windows 10, 32GB ram
Issue description
Large arrays/images (and probably other objects) are displayed in the "Stack Variable" list as "null"
It would be nicer if they were displayed as "to large to display", if it's not possible to display them in the "Stack Variable" list
The limit seems to maybe be 0xffff bytes.
Steps to reproduce
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: