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SphereShape3D
ConcavePolygonShape3D
v4.0.beta10.official [d0398f6]
Xubuntu 22.04
When a SphereShape3D interacts with some ConcavePolygonShape3D in certain ways phantom collisions are manifested.
A workaround is to set Physics tick per second to 240
Physics tick per second to 240
Open the provided scene, and press Space or Enter to apply a force to the balls.
PhysicsBug.zip
The text was updated successfully, but these errors were encountered:
Related to #69683 and #70508.
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Godot version
v4.0.beta10.official [d0398f6]
System information
Xubuntu 22.04
Issue description
When a
SphereShape3D
interacts with someConcavePolygonShape3D
in certain ways phantom collisions are manifested.2022-12-29.17-47-06.mp4
A workaround is to set
Physics tick per second to 240
Steps to reproduce
Open the provided scene, and press Space or Enter to apply a force to the balls.
Minimal reproduction project
PhysicsBug.zip
The text was updated successfully, but these errors were encountered: