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I'm having the same issue with TextEdit wrapping not working, only it also fails even if I populate it with text before launching.
This is with 4.0 stable and 4.0.1 stable.
Cannot reproduce in 4.0, 4.0.4, or latest master.
Before 4.1, the line wrap mode was not exposed and only separate words were wrapped, I think this was your issue but I'm not sure.
If it was then this is a duplicate of #74256 and fixed in #74813.
Godot version
4.0 beta 10
System information
Windows 10
Issue description
#3985 - old issue but has some new comments
The project is a control node that contains a textedit node with boundary wrapping enabled and no default text.
Steps to reproduce
Type till it hits the edge, doesn't wrap if text field was empty before launching.
Minimal reproduction project
textedit-bug.zip
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