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Windows 11, HP Omen 15 Ryzen 15-en0016ax Laptop w/ GTX 1660 Ti
Issue description
I've been trying to get 4.0 going on my laptop so I can work in my lunch break. I found that beta 3 didn't open at all, it just gave the generic error about being unable to find any suitable Vulkan or OpenGL drivers. With beta 6 and 7, the project list opens.
After trying to open a project on beta 7, Nvidia driver 525.something:
c:\Program Files\Godot\Godot_v4.0-beta7_mono_win64>Godot_v4.0-beta7_mono_win64_console.exe
Godot Engine v4.0.beta7.mono.official.0bb1e89fb - https://godotengine.org
OpenGL Renderer: NVIDIA GeForce GTX 1660 Ti/PCIe/SSE2
Editing project: C:/Code Repos/Godot/GdBepuPhysics
Godot Engine v4.0.beta7.mono.official.0bb1e89fb - https://godotengine.org
ERROR: vkEnumeratePhysicalDevices reported zero accessible devices.
Do you have a compatible Vulkan installable client driver (ICD) installed?
vkEnumeratePhysicalDevices Failure
at: (drivers/vulkan/vulkan_context.cpp:1097)
ERROR: Condition "err != OK" is true. Returning: ERR_CANT_CREATE
at: _window_create (drivers/vulkan/vulkan_context.cpp:1626)
ERROR: Failed to create Vulkan Window.
at: (platform/windows/display_server_windows.cpp:3603)
ERROR: Failed to create main window.
at: (platform/windows/display_server_windows.cpp:3920)
After trying to open the same project on beta 7, Nvidia driver 527.37 (latest at time of writing):
I can't see any reason it shouldn't be working. Supposedly my GPU has supported Vulkan 1.3 since the start of the year.
The integrated CPU is an AMD Ryzen 5 4600H with an integrated "Radeon Graphics" GPU, so I wonder if it's trying to use that? But how would I know? I tried setting the Godot editor exe to High Performance in the Windows 11 settings menu under System > Display > Graphics but it seems to have no effect. However I noticed that setting it to Power Saving also had no effect and I got the same logs as above (including where it says GTX 1660), so perhaps it's not working.
Steps to reproduce
Have my laptop
Try to start Godot 4.0 beta 7 on it
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered:
This will open the project settings with the vulkan renderer and should print out available GPUs, which one it selects, and information about the selected GPU
Godot version
v4.0.beta7.mono.official [0bb1e89]
System information
Windows 11, HP Omen 15 Ryzen 15-en0016ax Laptop w/ GTX 1660 Ti
Issue description
I've been trying to get 4.0 going on my laptop so I can work in my lunch break. I found that beta 3 didn't open at all, it just gave the generic error about being unable to find any suitable Vulkan or OpenGL drivers. With beta 6 and 7, the project list opens.
After trying to open a project on beta 7, Nvidia driver 525.something:
After trying to open the same project on beta 7, Nvidia driver 527.37 (latest at time of writing):
I can't see any reason it shouldn't be working. Supposedly my GPU has supported Vulkan 1.3 since the start of the year.
The integrated CPU is an AMD Ryzen 5 4600H with an integrated "Radeon Graphics" GPU, so I wonder if it's trying to use that? But how would I know? I tried setting the Godot editor exe to High Performance in the Windows 11 settings menu under System > Display > Graphics but it seems to have no effect. However I noticed that setting it to Power Saving also had no effect and I got the same logs as above (including where it says GTX 1660), so perhaps it's not working.
Steps to reproduce
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: