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This is expected, as enabling Proximity Fade or Distance Fade will make the object go through the transparent pipeline, which disables shadow casting for the object.
To resolve this, use the Pixel Dither or Object Dither transparency mode for Distance Fade. Proximity Fade doesn't have a dithering mode yet, but this can be done via a custom shader (and could be added to core eventually).
Regarding the SpotLight3D issue, please upload a minimal reproduction project to make this easier to troubleshoot. Also, which graphics card model are you using?
Godot version
4.0 beta 6
System information
Windows 11
Issue description
is this supposed to happen or is this a bug?
i set the tunnel to cull_disabled.
also, spotlight not working at all
check this videos for better explanation :
https://streamable.com/4ygq1c
https://streamable.com/ou6w8p
https://streamable.com/4ur3i2
Steps to reproduce
check the videos
Minimal reproduction project
none
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