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Load a Mesh with ALOD
Get to a distance where it is about to switch LODs
View Information (see primitive count)
Play with Resolution Scale
Observe no Change with LODs
Calinou
changed the title
Automatic LOD isn't affected by Resolution Scale
Automatic mesh LOD selection isn't affected by Resolution Scale
Nov 10, 2022
Calinou
changed the title
Automatic mesh LOD selection isn't affected by Resolution Scale
Automatic mesh LOD selection isn't affected by 3D resolution scaling
Nov 10, 2022
For some reason Half Resolution setting in the editor works as expected, just not Resolution Scale.
Half Resolution shrinks the viewport resolution by half – it doesn't use 3D resolution scaling. It uses the same approach as in 3.x, although it should probably be changed to use 3D resolution scaling now (to fix issues with GridMap selection and the like).
Godot version
4.0 Beta 4
System information
Windows 11, Vulkan, GTX 1050 Ti 516.94
Issue description
Changing Project Setting Resolution Scale doesn't affect Automatic LOD
Steps to reproduce
Load a Mesh with ALOD
Get to a distance where it is about to switch LODs
View Information (see primitive count)
Play with Resolution Scale
Observe no Change with LODs
Minimal reproduction project
ALOD.zip
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