Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Automatic mesh LOD selection isn't affected by 3D resolution scaling #68484

Closed
Tracked by #57416
mrjustaguy opened this issue Nov 10, 2022 · 3 comments · Fixed by #77294
Closed
Tracked by #57416

Automatic mesh LOD selection isn't affected by 3D resolution scaling #68484

mrjustaguy opened this issue Nov 10, 2022 · 3 comments · Fixed by #77294

Comments

@mrjustaguy
Copy link
Contributor

mrjustaguy commented Nov 10, 2022

Godot version

4.0 Beta 4

System information

Windows 11, Vulkan, GTX 1050 Ti 516.94

Issue description

Changing Project Setting Resolution Scale doesn't affect Automatic LOD

Steps to reproduce

Load a Mesh with ALOD
Get to a distance where it is about to switch LODs
View Information (see primitive count)
Play with Resolution Scale
Observe no Change with LODs

Minimal reproduction project

ALOD.zip

@Calinou
Copy link
Member

Calinou commented Nov 10, 2022

@mrjustaguy Please upload a minimal reproduction project to make this easier to troubleshoot.

@Calinou Calinou changed the title Automatic LOD isn't affected by Resolution Scale Automatic mesh LOD selection isn't affected by Resolution Scale Nov 10, 2022
@Calinou Calinou changed the title Automatic mesh LOD selection isn't affected by Resolution Scale Automatic mesh LOD selection isn't affected by 3D resolution scaling Nov 10, 2022
@mrjustaguy
Copy link
Contributor Author

updated. For some reason Half Resolution setting in the editor works as expected, just not Resolution Scale.

@Calinou
Copy link
Member

Calinou commented Nov 11, 2022

For some reason Half Resolution setting in the editor works as expected, just not Resolution Scale.

Half Resolution shrinks the viewport resolution by half – it doesn't use 3D resolution scaling. It uses the same approach as in 3.x, although it should probably be changed to use 3D resolution scaling now (to fix issues with GridMap selection and the like).

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging a pull request may close this issue.

3 participants