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Merge multiple polygon2d in one if overlapping #6740

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TotCac opened this issue Oct 7, 2016 · 5 comments
Closed

Merge multiple polygon2d in one if overlapping #6740

TotCac opened this issue Oct 7, 2016 · 5 comments

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@TotCac
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TotCac commented Oct 7, 2016

Is it possible to implement a feature in Polygon2D, or maybe in math core with 2 vectorpoints in parameter to merge 2 polygons that overlap in only one?
Example

@eon-s
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eon-s commented Oct 8, 2016

Merge and split/cut polygon could be great to have as part of Polygon2D.

Theres a gdscript utility to do the merge here, kind of old but works https://github.com/ScyDev/Godot-Scripts

Edit: I think that somewhere was an issue open for polygon boolean operations that was pushed to 3.0

@akien-mga akien-mga changed the title Feature: Merge multiple polygon2d in one if overlapping Merge multiple polygon2d in one if overlapping Oct 11, 2016
@ghost
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ghost commented Apr 7, 2018

First of all thank you for your report and sorry for the delay.

We released Godot 3.0 in January 2018 after 18 months of work, fixing many old issues either directly, or by obsoleting/replacing the features they were referring to.

We still have hundreds of issues whose relevance/reproducibility needs to be checked against the current stable version, and that's where you can help us.
Could you check if the issue that you described initially is still relevant/reproducible in Godot 3.0 or any newer version, and comment about it here?

For bug reports, please also make sure that the issue contains detailed steps to reproduce the bug and, if possible, a zipped project that can be used to reproduce it right away. This greatly speeds up debugging and bugfixing tasks for our contributors.

Our Bugsquad will review this issue more in-depth in 15 days, and potentially close it if its relevance could not be confirmed.

Thanks in advance.

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@TotCac
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TotCac commented Apr 7, 2018

As it is a feature proposal, it's still relevant.

@ghost
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ghost commented Apr 7, 2018

Thought so. I was wondering if such functionality had been implemented (e.g. in Geometry singleton) in the meantime.

@akien-mga
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Closing as superseded by #22275.

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