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Convert resource files to binary on export #6709
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How is this issue going with export changes on master? |
First of all thank you for your report and sorry for the delay. We released Godot 3.0 in January 2018 after 18 months of work, fixing many old issues either directly, or by obsoleting/replacing the features they were referring to. We still have hundreds of issues whose relevance/reproducibility needs to be checked against the current stable version, and that's where you can help us. For bug reports, please also make sure that the issue contains detailed steps to reproduce the bug and, if possible, a zipped project that can be used to reproduce it right away. This greatly speeds up debugging and bugfixing tasks for our contributors. Our Bugsquad will review this issue more in-depth in 15 days, and potentially close it if its relevance could not be confirmed. Thanks in advance. Note: This message is being copy-pasted to many "stale" issues (90+ days without activity). It might happen that it is not meaningful for this specific issue or appears oblivious of the issue's context, if so please comment to notify the Bugsquad about it. |
This issue is still relevant, as the |
Duplicate of #12452 |
Since #12452 is already milestoned. I'll close this one. Thank you! :) |
Feature request.
So .tres and .xml files (which are not
PackedScene
, as it's already handled) can get converted to binary on export like it's possible now with scenes.If you inspect a packed game it's a bit ugly that the scenes are in binary but
.tres
files are still plain text.The text was updated successfully, but these errors were encountered: