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Camera Zoom Vector does the reverse of the expected behavior #66831

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ryash072007 opened this issue Oct 3, 2022 · 3 comments
Closed

Camera Zoom Vector does the reverse of the expected behavior #66831

ryash072007 opened this issue Oct 3, 2022 · 3 comments
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@ryash072007
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Godot version

4.0.Beta1

System information

Windows 10

Issue description

Increasing the Zoom Vector of a Camera Node decreases the size seen in viewport rather than the expected behavior of the size in viewport seen to increase and vice-versa as according to the previous versions of Godot and also the Documentation.

Steps to reproduce

  1. Create a new 2D Scene
  2. Add a Camera node
  3. Increase the Zoom Vector and the Camera Zoom actually decreases and vice-versa.

Minimal reproduction project

Camera Bug.zip

@Sauermann
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related to #57392

@Zireael07
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Zireael07 commented Oct 3, 2022

documentation is out of date on this. Behavior was changed on purpose by the PR that Sauermann linked above

EDIT: new solution has been proposed but not merged yet, so updating docs at this juncture would be a bit premature

@ryash072007
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Oh! Thank you for explaining. Good day to you all.

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