-
-
Notifications
You must be signed in to change notification settings - Fork 21.3k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
macOS: Editor window cannot be dragged by the title bar, or lags considerably when dragged #66684
Comments
MacOS fullscreen button does nothing in this state. However, if you double-click the title bar the window shrinks and becomes movable. |
Is this still reproducible in 4.0 RC 3 or later? |
@akien-mga Yes, this issue is still reproducible in 4.0.rc3 |
Can't reproduce. Is the rest of the editor interface lagging as well? As a workaround, you can use default macOS title bar (uncheck |
The issue still exists in Godot 4.1.1. |
Godot v4.1.1.stable - macOS 13.5.2 - Vulkan (Forward+) - integrated Apple M1 Max - Apple M1 Max (10 Threads) When I start dragging either the editor window or game window there's a significant lag. After that lag I can move it around freely. This is me doing click -> drag -> click -> drag repeatedly (releasing LMB after each drag): g4window.mp4It's especially painful to have on the game window, because while working with a single display I move it around a lot |
Could this perhaps be the same issue as #82675 and a more general editor refresh/update issue on Apple Silicon macs when using Mobile / Forward + (perhaps Metal-backed) renderers? You could try and see if you have the same issues with the editor setting "Update Continuously" enabled, or when using the editor in Compatibility mode, which both fix the update issues for me. |
Some updates on this (using M1 Max on MacOS 14.2.1):
|
Godot version
4.0.beta2
System information
macOS 12.6 on M1 Max
Issue description
On macOS 12.6 (Apple silicon), sometimes the editor window isn't draggable, and when it can be dragged, the window lags considerably. It can be resized at the corners and edges no problem - this only affects clicking and dragging the editor by the title bar area and affects all areas of that part of the window equally. I don't know why the window can be dragged sometimes and why it can't other times. This issue is NOT present in 4.0.beta1.
The lagging you see in the video below is not caused by the screen recording - this the actual lag. No other windows are affected by this issue so I have to assume it's a Godot bug.
Screen.Recording.2022-09-30.at.5.06.27.PM.mp4
Steps to reproduce
Open the full editor on macOS 12.6 with Apple silicon and try to drag the window around by the title bar area.
The text was updated successfully, but these errors were encountered: