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[UI] New project window is too big and buttons are off screen #65889
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I think we need to tweak the "DPI to EDSCALE" logic further, this does look like too big a scale for this device. Also worth keeping in mind as we refactor the project creation dialog @clayjohn to add even more options. |
I had the same problem,but i just changed the DP in the developer settings in my phone and it started working normally.I think it would be the same for you if you could try. |
Idem for me.
Une option pour forcer GLES2 ou GLES3 avant d'ouvrir un projet serait pas mal ainsi qu'une option pour paramêtrer ou compiler un projet depuis ce même ecran de projets. -Translate- Bye |
I think we need to take into account both the DPI of the device and the its screen size as well. Our screens have a minimum expected screen size, so this may cause us to disable support for devices below a certain threshold. An alternative is to also look into supporting |
Godot version
4.0 beta 1
System information
Android 11, one plus nord 2
Issue description
I tried to create a new project with a fresh install of Godot 4.0 beta 1 , but the pop up window was too big on the default screen DP (360 DP)
Steps to reproduce
Try to create a new project in android editor with low DPI (360 in my case)
Minimal reproduction project
No response
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