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The godot HTTPClient, when copying the code from the official tutorial on that page, does not appear to work. it prints the message "Resolving" and then the message "Connecting" over and over until the user ends the process.
I may have made an error or the tutorial might be out of date but I thought this was worth reporting either way. I know I can use an HTTPRequest node but I do not want to have to hack around using a node for something that I was intending to set up as a singleton service. It is a huge architecture restriction to have to use a node instance for this.
Steps to reproduce
create an HTTPClient instance and try to access it in the way that the tutorial describes
Godot version
v3.5.stable.mono.official [991bb6a]
System information
Windows 10
Issue description
The godot HTTPClient, when copying the code from the official tutorial on that page, does not appear to work. it prints the message "Resolving" and then the message "Connecting" over and over until the user ends the process.
I may have made an error or the tutorial might be out of date but I thought this was worth reporting either way. I know I can use an HTTPRequest node but I do not want to have to hack around using a node for something that I was intending to set up as a singleton service. It is a huge architecture restriction to have to use a node instance for this.
Steps to reproduce
create an HTTPClient instance and try to access it in the way that the tutorial describes
OR
download the project here: https://github.com/Dunkhan/GodotHttpBug
Uncomment the line marked "HTTPClient"
comment out the other test lines
Run the program
THEN
Watch the console for output
Minimal reproduction project
https://github.com/Dunkhan/GodotHttpBug
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