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Editor error after building a C# class that inherits from RigidDynamicBody3D #65252
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Could be related to #64894? Class is called RigidBody3D again. |
Ah, I didn't realize it was renamed again. That might be the issue, although my intellisense says that the name is still RigidDynamicBody3D. Maybe something is wrong with my build from source. |
Yeah literally just git pulled from master, rebuilt, and I can't build my project with RigidBody3D:
Here's how I'm building
|
Those commands look outdated, they changed when we moved to .NET 6.0 in #64089. Take a look at the new instructions in the README.md.
These are probably the commands you should be using (make sure you create the local NuGet repository first if you haven't done so yet):
|
Ah, I thought the |
Yep, confirmed. Definitely an issue with my build. Apologies for adding noise, and thanks @raulsntos for the help. |
Godot version
v4.0.alpha.mono.custom_build [8c7be63]
System information
Ubuntu 22.04
Issue description
When building a class that inherits from RigidDynamicBody3D, the editor starts throwing the following error over and over again:
You cannot rebuild the project or do much of anything after that. The only way I can make the editor usable again is by deleting the
.godot/mono
folder.Note, this is with the dotnet6 merge and using dotnet6 not mono, and the error seemed to start happening right at that merge.
Steps to reproduce
Either open the attached project and build it, or simple add the following class to an existing project:
Minimal reproduction project
Bug.zip
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