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4.0.alpha14 (could be reproduced as early as e5d7c7d)
System information
Fedora 36, GeForce GTX 1080 (NVIDIA 515.57)
Issue description
BaseMaterial3D Alpha Hash has visible artifacts when distance between material and camera changes
This has been confirmed to happen on AMD GPUs, so it's not NVIDIA-specific.
alpha_hash.mp4
Enabling TAA does not make this issue go away. Adjusting Alpha Hash Scale doesn't fix the problem either (if anything, it can make the pattern even more noticeable).
Related to #64501, #61882 and godotengine/godot-proposals#4651.
Godot version
4.0.alpha14 (could be reproduced as early as e5d7c7d)
System information
Fedora 36, GeForce GTX 1080 (NVIDIA 515.57)
Issue description
BaseMaterial3D Alpha Hash has visible artifacts when distance between material and camera changes
This has been confirmed to happen on AMD GPUs, so it's not NVIDIA-specific.
alpha_hash.mp4
Enabling TAA does not make this issue go away. Adjusting Alpha Hash Scale doesn't fix the problem either (if anything, it can make the pattern even more noticeable).
cc @marstaik
Steps to reproduce
Minimal reproduction project
test_alpha_hash.zip
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