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v4.0.alpha.custom_build [a6258fd79]
Windows 10
All multiline text properties (EditorPropertyMultilineText) use the code font instead of the normal font.
This bug was introduced by #62468
To fix this, these lines need to be wrapped in an if (expression) { condition:
if (expression) {
godot/editor/editor_properties.cpp
Lines 168 to 169 in 9b3972a
text
No response
The text was updated successfully, but these errors were encountered:
Successfully merging a pull request may close this issue.
Godot version
v4.0.alpha.custom_build [a6258fd79]
System information
Windows 10
Issue description
All multiline text properties (EditorPropertyMultilineText) use the code font instead of the normal font.
This bug was introduced by #62468
To fix this, these lines need to be wrapped in an
if (expression) {
condition:godot/editor/editor_properties.cpp
Lines 168 to 169 in 9b3972a
Steps to reproduce
text
property box.Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: