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3.5 beta3
linux
I seem to have related issues:
The inputs to change focus or press buttons are made with a controller
Launch the project, Alt-TAB to another window, make sure you can see the buttons below, use dpad to move through the buttons
test_paused_out_focus.zip
The text was updated successfully, but these errors were encountered:
Can you reproduce this with keyboard inputs?
If not, this is done by design: #16832
Guard your Input.is_action_pressed()/event.is_action_pressed() checks with OS.is_window_focused() if you want to prevent this.
Input.is_action_pressed()
event.is_action_pressed()
OS.is_window_focused()
Sorry, something went wrong.
Hi, I understand the design while out of focus, thank you for the link. I don't understand it while game is paused, though.
By the way, I don't understand how to guard the Inputs, since the movement is handled automatically by godot (like in the example above).
Thank you for your answer Atn
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Godot version
3.5 beta3
System information
linux
Issue description
I seem to have related issues:
The inputs to change focus or press buttons are made with a controller
Steps to reproduce
Launch the project, Alt-TAB to another window, make sure you can see the buttons below, use dpad to move through the buttons
Minimal reproduction project
test_paused_out_focus.zip
The text was updated successfully, but these errors were encountered: