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Inspector no longer opens a Shader
inline.
#62399
Comments
Edit: That PR wasn't cherry-picked to |
@icecoldtofu Could you specify the last Godot version where the shader editor behaved as you expected? |
@Calinou
EDIT: I've narrowed it down to: |
This is somewhat intended, see #52984 However I noticed that sometimes resources that are supposed to nest (e.g. ParticlesMaterial and ShaderMaterial), don't. But I can't reproduce it now 🤔 |
Using v3.4.beta5.official [dd0ee48] I just put an Maybe since |
Godot version
v3.5.rc4.official [e047c50]
System information
Windows 10, Intel Graphics, GLES3
Issue description
When editing a
Shader
resource in aShaderMaterial
, the inspector used to stay on theShaderMaterial
withShader
in an inline panel, and shader text in the bottom editor.Now
Shader
takes over the whole inspector, and going back toShaderMaterial
closes the bottom shader text panel.Working on a shader program and tweaking the uniforms now requires constantly jumping back and forth, because you can never see
ShaderMaterial's
shader params andShader's
text at the same time.Steps to reproduce
Create and edit a ShaderMaterial.
Minimal reproduction project
No response
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