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crash when a gdextension registers a static method #61963
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On macOS I experience the same crash with a custom build (4bbe7f0, target=debug and target=release_debug, clang).
I can run the test project with
Seems like the void return type is missing for Might be an unrelated error but wanted to include the info since it involves one of the static methods. |
I think godot/core/extension/native_extension.cpp Lines 55 to 66 in f41cb30
This does not happen with non-static methods, since Replacing the static no return version of At least I think this is what's happening when I look at the debugger ^^ |
Godot version
v4.0.alpha.custom_build [8df8fff]
System information
Arch on 5.15.45-1-lts
Issue description
Steps to reproduce
scons
ingodot-cpp
/testgodot-cpp
/test/demo in GodotMinimal reproduction project
https://github.com/godotengine/godot-cpp/
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