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But the issue still remains. The problem is that the 3d skeleton's root bone becomes skewed in all 3 aspects: position, rotation, scale when blending between 2 skeletal animations using the animation blend tree.
The recent merge fixes only the position, while scaling and rotation issues remain.
Hi guys, please close this issue. Upon further inspection, it's not the Blend2/3 node that is causing issues anymore. It's the Add2/3 node now.
I've raised another bug report for this - #59536
Godot version
Godot 4 alpha 5
System information
Win10, RTX2070
Issue description
I originally raised this issue a few months ago under: #55838.
It was recently closed in #57675
But the issue still remains. The problem is that the 3d skeleton's root bone becomes skewed in all 3 aspects: position, rotation, scale when blending between 2 skeletal animations using the animation blend tree.
The recent merge fixes only the position, while scaling and rotation issues remain.
The only commit so far that fixes the issue properly is this one:
https://github.com/godotengine/godot/pull/54205/commits
Steps to reproduce
See original issue here: #55838
Minimal reproduction project
No response
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