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Importing a glb file generated in Blender (checked with 2.93 and 3.0), if exported with shape keys, seems to render a mesh with no (or invalid) normals in Godot. Importing the glb back into Blender or an online gltf viewer shows the mesh with normals as expected, so it seems like the data is exported correctly and it might be an issue with the Godot importer.
Exporting the mesh by disabling shape key export in Blender renders as expected in Godot.
Steps to reproduce
Import the attached project and open one of the included scenes
Godot version
v3.4.3.rc2.mono.official [0ea54d0]
System information
Windows 7 x64, GLES3 backend
Issue description
Importing a glb file generated in Blender (checked with 2.93 and 3.0), if exported with shape keys, seems to render a mesh with no (or invalid) normals in Godot. Importing the glb back into Blender or an online gltf viewer shows the mesh with normals as expected, so it seems like the data is exported correctly and it might be an issue with the Godot importer.
Exporting the mesh by disabling shape key export in Blender renders as expected in Godot.
Steps to reproduce
Import the attached project and open one of the included scenes
Minimal reproduction project
shapekey.zip
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