Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

No normals on glb/glTF mesh import with blend shapes #58390

Closed
dandy-step opened this issue Feb 21, 2022 · 5 comments
Closed

No normals on glb/glTF mesh import with blend shapes #58390

dandy-step opened this issue Feb 21, 2022 · 5 comments

Comments

@dandy-step
Copy link

Godot version

v3.4.3.rc2.mono.official [0ea54d0]

System information

Windows 7 x64, GLES3 backend

Issue description

Importing a glb file generated in Blender (checked with 2.93 and 3.0), if exported with shape keys, seems to render a mesh with no (or invalid) normals in Godot. Importing the glb back into Blender or an online gltf viewer shows the mesh with normals as expected, so it seems like the data is exported correctly and it might be an issue with the Godot importer.
Exporting the mesh by disabling shape key export in Blender renders as expected in Godot.

2022-02-21 13_10_28

2022-02-21 13_10_25

Steps to reproduce

Import the attached project and open one of the included scenes

Minimal reproduction project

shapekey.zip

@fire
Copy link
Member

fire commented Feb 21, 2022

Similar issues in master. #58093

@Cheeseness
Copy link
Contributor

Cheeseness commented Mar 19, 2022

I believe I was hit with this as well, and it appears to be a duplicate of #58592. PR #59159 which is in 3.4.4 RC2 addressed it for me.

@TokisanGames
Copy link
Contributor

Since this has been resolved, you can close the issue yourself.

@Cheeseness
Copy link
Contributor

Since this has been resolved, you can close the issue yourself.

If I take the time to confirm that what I've experienced is this issue, I'll do just that!

@dandy-step
Copy link
Author

Confirmed fixed in v3.4.4.rc2.mono.official [69e9e8f] through the reproduction project. Thank you for the support!

2022-03-19 11_05_20

@akien-mga akien-mga modified the milestones: 3.4, 3.5 Mar 19, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

6 participants