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Crash on moving assets #56856
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Seems that changing the TDR to 60 fixes the crash, but produces long hangs, like a minute or so |
Related to #52738 (same error message). |
I cannot reproduce this issue on Steam Deck (AMD gpu, Linux) with the attached model. Is it still a problem with latest drivers? This has been open for a year. |
Commenting on this issue, this still happens on my windows 11 machine, AMD RX 5700, Ryzen 7 3700X, but as I mentioned, chaning the TDR to 60 allows it to continue after the halt, but it's still annoying, as I don't plan on taking a minute break every so often |
Godot version
4.0 (20220105)
System information
Windows 11 RX5700
Issue description
After a while, importing some test assets and moving them arround/hiding them will crash Godot and produce a timeout in my drivers.
Error output:
ERROR: Vulkan: Did not create swapchain successfully.
at: (drivers/vulkan/vulkan_context.cpp:1802)
ERROR: Condition "err" is true. Returning: ERR_CANT_CREATE
at: swap_buffers (drivers/vulkan/vulkan_context.cpp:1878)
ERROR: vmaMapMemory failed with error -5.
at: (drivers/vulkan/rendering_device_vulkan.cpp:1605)
Steps to reproduce
Import and hide the sphere sky from this model https://sketchfab.com/3d-models/lakeside-exterior-scene-07dfe01fb78c441db081646ff4c1d9e0 (downloaded as autoconverted gltf)
Minimal reproduction project
No response
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