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Crash on moving assets #56856

Open
Tracked by #71929
yaelatletl opened this issue Jan 17, 2022 · 5 comments
Open
Tracked by #71929

Crash on moving assets #56856

yaelatletl opened this issue Jan 17, 2022 · 5 comments

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@yaelatletl
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Godot version

4.0 (20220105)

System information

Windows 11 RX5700

Issue description

After a while, importing some test assets and moving them arround/hiding them will crash Godot and produce a timeout in my drivers.
Error output:

ERROR: Vulkan: Did not create swapchain successfully.
at: (drivers/vulkan/vulkan_context.cpp:1802)
ERROR: Condition "err" is true. Returning: ERR_CANT_CREATE
at: swap_buffers (drivers/vulkan/vulkan_context.cpp:1878)
ERROR: vmaMapMemory failed with error -5.
at: (drivers/vulkan/rendering_device_vulkan.cpp:1605)

Steps to reproduce

Import and hide the sphere sky from this model https://sketchfab.com/3d-models/lakeside-exterior-scene-07dfe01fb78c441db081646ff4c1d9e0 (downloaded as autoconverted gltf)

Minimal reproduction project

No response

@yaelatletl
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Seems that changing the TDR to 60 fixes the crash, but produces long hangs, like a minute or so

@Calinou
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Calinou commented Jan 31, 2022

Related to #52738 (same error message).

@lyuma
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lyuma commented Feb 23, 2023

I cannot reproduce this issue on Steam Deck (AMD gpu, Linux) with the attached model.
I don't see any indication that this issue is related to import.

Is it still a problem with latest drivers? This has been open for a year.

@lyuma
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lyuma commented Feb 23, 2023

I did run into a weird issue that felt like a hang. I attempted to move some nodes around as implied by the original post, and the editor froze. Turns out it was popping some error up in the center of the monitor which was far away from the Godot window.
image
but that's not what it sounds like you ran into it.

Tested sleeping the steamdeck with the side button but also no issue.

@yaelatletl
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Commenting on this issue, this still happens on my windows 11 machine, AMD RX 5700, Ryzen 7 3700X, but as I mentioned, chaning the TDR to 60 allows it to continue after the halt, but it's still annoying, as I don't plan on taking a minute break every so often

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