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b"In file included from platform\\windows\\display_server_windows.cpp:31:\r\nplatform\\windows/display_server_windows.h:480:15: error: 'gl_window_make_current' overrides a member function but is not marked 'override' [-Werror,-Winconsistent-missing-override]\r\n virtual void gl_window_make_current(DisplayServer::WindowID p_window_id);\r\n ^\r\n.\\servers/display_server.h:302:15: note: overridden virtual function is here\r\n virtual void gl_window_make_current(DisplayServer::WindowID p_window_id);\r\n ^\r\nplatform\\windows\\display_server_windows.cpp:441:2: warning: touchscreen not working [-W#warnings]\r\n#warning touchscreen not working\r\n ^\r\n1 warning and 1 error generated.\r\n"
Minimal reproduction project
Not applicable.
The text was updated successfully, but these errors were encountered:
Godot version
4.0 dev 7b02ec7
System information
Win 10
Issue description
godot/platform/windows/display_server_windows.h
Line 480 in 8485d0c
gl_window_make_current
is not set to override.This causes scons dev=yes to fail.
Steps to reproduce
Build with scons.
scons dev=yes
Minimal reproduction project
Not applicable.
The text was updated successfully, but these errors were encountered: