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RichTextLabel: Distance Field font gets rendered blurred #5632
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Related to the discussion on #5514. And screenshots would be nice. |
Sample Project: (used Font: https://fonts.google.com/specimen/Itim) |
That's actually a feature for all fonts that look like Comic Sans MS. :p |
Ehm, this is not Comic Sans... 😆 (But well, it looks similar 😁) |
That why I said "that look like" ;) |
I tried it with other fonts... It happens there, too... |
Still reproducible in 2.1.5, as well as in the current master branch after converting the project using the WIP exporter. Note that the .fnt files should be saved in 2.1.5 before exporting for them to work in 3.0+ (and they eventually get corrupted on save in the master branch anyway). The blurry render in RTL is the same as you'd get in Label if you disable the |
Can anyone still reproduce this bug in Godot 3.2.3 or any later release? If yes, please ensure that an up-to-date Minimal Reproduction Project (MRP) is included in this report (a MRP is a zipped Godot project with the minimal elements necessary to reliably trigger the bug). You can upload ZIP files in an issue comment with a drag and drop. |
Duplicate of #8022. |
Operating system or device - Godot version:
Any, 2.0.4.1
Issue description (what happened, and what was expected):
See title
The text was updated successfully, but these errors were encountered: