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[Find in Files] No results found even though many occurrences #55323
Comments
If I get time I'll poke around the C++ debugger to see if I can figure anything out |
I think it will be difficult to debug without access to this specific project. Does removing .import folder help? What if you replace project.godot with an empty one? |
I agree. I'll see if I can create a min project
No changes
No changes
|
OK this wasn't too hard. I think this is the issue.
Is this intended? My impression of
I think this could be a bug? |
@Razzlegames: Nope, .gdignore files do NOT work like .gitignore (this was recently made clearer in the docs since a LOT of people made that mistake). They ignore the whole directory, as you observed. |
See also #53583 which was rejected. |
Ah ok. That's a bit unexpected. I'll stop working on my patch then :( Thanks guys. I'll close this issue now. |
Godot version
3.3.3.stable
3.4
System information
Windows 10
Issue description
After updating to 3.3.3.stable I noticed "Find in Files" stopped functioning for me in this specific project.
I haven't altered any of the default search extensions either:
This appears to be a bug or a bad configuration. I didn't look into if there were any tag caches implemented by Godot.
Steps to reproduce
Unknown: Appears to be a specific state that I cannot reproduce in other projects.
However, it always exists in this project.
Minimal reproduction project
No response
To look into
https://github.com/godotengine/godot/pull/54305/files
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