You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When firing a raycast from inside a static body or area, it can not detect collision with the corresponding collision shape. It seems like there is a back-faces culling going on.
Steps to reproduce
Try catching a collsion using a raycast from inside a collision shape. It seems it is culling back faces of the collision shape. Outer raycasts can of course detect collisions with no problem. I cannot see a simple way to reproduce the desired effect with the current behavior.
Godot version
3.4 stable
System information
Windows 10
Issue description
When firing a raycast from inside a static body or area, it can not detect collision with the corresponding collision shape. It seems like there is a back-faces culling going on.
Steps to reproduce
Try catching a collsion using a raycast from inside a collision shape. It seems it is culling back faces of the collision shape. Outer raycasts can of course detect collisions with no problem. I cannot see a simple way to reproduce the desired effect with the current behavior.
Minimal reproduction project
TestCollision.zip
The text was updated successfully, but these errors were encountered: