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Cannot detect collision from inside a collision shape. It seems culling backfaces of collision shapes. #55076

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jcarlosrc opened this issue Nov 18, 2021 · 1 comment

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@jcarlosrc
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Godot version

3.4 stable

System information

Windows 10

Issue description

When firing a raycast from inside a static body or area, it can not detect collision with the corresponding collision shape. It seems like there is a back-faces culling going on.

TestCollision

Steps to reproduce

Try catching a collsion using a raycast from inside a collision shape. It seems it is culling back faces of the collision shape. Outer raycasts can of course detect collisions with no problem. I cannot see a simple way to reproduce the desired effect with the current behavior.

Minimal reproduction project

TestCollision.zip

@KoBeWi
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KoBeWi commented Nov 18, 2021

This was fixed by #54857

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