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By the way, the Ssao > Light Affect property in WorldEnvironment also seems to have no effect. Only the BaseMaterial3D ambient occlusion Light Affect property seems to have an effect on AO appearance, on both the AO map and SSAO. This is likely a bug though, as I'd expect the material property to only influence the AO map, not SSAO.
Steps to reproduce
Create a MeshInstance with a BoxMesh and StandardMaterial3D.
Assign an ambient occlusion map to the material.
Enable SSAO in WorldEnvironment.
Adjust Ao Channel Affect in WorldEnvironment, and notice how it has no effect on the scene.
I've noticed that AO doesn't work as expected on Standard Material. If the Light Affect slider is at 0, the AO map doesn't affect the appearance of the material even in the absence of direct light. Light Affect at 1 does what it should though.
Let me know if we need a unique bug report for this, but the issue was close enough to this one for me to not risk the duplicate.
I've noticed that AO doesn't work as expected on Standard Material. If the Light Affect slider is at 0, the AO map doesn't affect the appearance of the material even in the absence of direct light. Light Affect at 1 does what it should though. Let me know if we need a unique bug report for this, but the issue was close enough to this one for me to not risk the duplicate.
I recall seeing this issue in 3.x, but not in 4.x. Do you have SSAO or SSIL enabled?
Either way, this should be tracked in a separate issue, so please open an issue with a minimal reproduction project attached.
Related to #43957.
Godot version
4.0.dev (536757b)
System information
Fedora 34, GeForce GTX 1080 (NVIDIA 470.74)
Issue description
The SSAO Ao Affect property no longer has any effect, but it's still present in WorldEnvironment. Quoting from #45023:
I tried to remove this property in https://github.com/Calinou/godot/tree/remove-ao-channel-affect but didn't succeed yet.
By the way, the Ssao > Light Affect property in WorldEnvironment also seems to have no effect. Only the BaseMaterial3D ambient occlusion Light Affect property seems to have an effect on AO appearance, on both the AO map and SSAO. This is likely a bug though, as I'd expect the material property to only influence the AO map, not SSAO.
Steps to reproduce
Minimal reproduction project
test_ssao_ao_affect.zip
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