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[4.0] Primusrun/pvkrun (bumblebee for Optimus discrete Nvidia GPU) crash on start (GT 650M, drivers series 390) #54261
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glxgears uses OpenGL, that's not a valid test for Vulkan. You should try |
Tried and I have a loong log (sorry) :) : For the remain infos I'm not an expert for now :(
|
I tried Godot Engine v4.0.beta2.official.f8745f2f7
If I use blender
Yes you read correctly. Just one row of message. And its blazing fast! I want to remind you this: I guess I can use Godot 4 without NVIDIA support but It will be nice to have this bug fixed. I don't believe that there is nobody able to take a look and fix it. What is lacking is the will to do it Its just because I'm the only one (so far) that have this issue. What is your rule? Until there are less than 2 people with the same problem the problem do not exist or not worth to be fixed or it can wait forever? What I need to do in order to this issue be fixed? I have to beg someone? Thanks |
Please accept that it's very difficult to debug and fix issues without being able to reproduce them. So if you can't debug it yourself, you'll have to wait for someone who can to experience this issue and fix it.
Blender doesn't use Vulkan... |
I said more than once that I'm more than happy to be a unit test for you. It will take a bit longer but is doable. And that one too was abandoned. Look how many issues I opened and are abandoned. The old one is from 2018 (4 years ago) Each time come out a new version of Godot I go to check what happen to my issues. I 'm fair: there are some that are closed (by chance) In the meantime I'm not able to use Godot 4 and Godot 3 with my NVIDIA card. You tell me what the point for me to help to find issue if they won't be fixed? There is no point. Thanks |
Contributors allocate their time on their own terms, and following their own interests. It's not particularly surprising if nobody jumps on the opportunity to spend dozens of hours investigating an issue that's specific to:
If you ask me, it's just not worth it and I'd prefer to simply state that Nvidia GT 650M on Linux is not a supported device. Or possibly all the chipsets which are no longer supported by Nvidia and stuck with the outdated driver version 390 on Linux - this driver dates back to late 2017 and those were the very early days for Vulkan support, with drivers notoriously buggy. You can also see that your old Intel chipset using Mesa drivers is honest about it: Checking your logs, it reports to have Vulkan 1.0.65 which is too low, I think Godot might require Vulkan 1.1 (to be confirmed). |
Sure, But you have others who get paid. As I said the issue was been investigated and its a regression. It doesn't matter if is related to a old drivers as long the driver keep working and other firms keep deliver software that run with it. In the current time where we live we need to use as much as possible the things we have. If is not broken do no change it. If my computer work I don't see any reasons to change it because of YOUR regression bug! So is more real to say Godot team/management do NOT care of a single user. Even when Godot team/managemet made the problem. This is what I I think. Thank you for your time. |
Godot version
v4.0.dev.20211015.official [f113dc9]
System information
Debian 11
Issue description
Tried to use primusrun; it won't start - same error using pvkrun:
while glxgears work:
As mentioned in other issue I currently play dota2 with vulkan.
Steps to reproduce
execute godot with primusrun
Minimal reproduction project
NA
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