Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Freeze when opening SkeletonModificationStack3D.set_modification_count #54234

Closed
qarmin opened this issue Oct 25, 2021 · 1 comment
Closed

Freeze when opening SkeletonModificationStack3D.set_modification_count #54234

qarmin opened this issue Oct 25, 2021 · 1 comment

Comments

@qarmin
Copy link
Contributor

qarmin commented Oct 25, 2021

Godot version

4.0.dev.custom_build. b2ab5cb

System information

Ubuntu 21.10 - Nvidia GTX 970, Gnome shell 40.4 X11

Issue description

	var temp_variable85 = SkeletonModificationStack3D.new()
	temp_variable85.set_modification_count(-35)

GDB

#0  LocalVector<Ref<SkeletonModification3D>, unsigned int, false>::resize (this=0x5555624c8ec8, p_size=4294967261) at ./core/templates/local_vector.h:144
#1  0x000055555a8de2d5 in SkeletonModificationStack3D::set_modification_count (this=0x5555624c8d40, p_count=-35) at scene/resources/skeleton_modification_stack_3d.cpp:151
#2  0x00005555579b0916 in call_with_variant_args_helper<__UnexistingClass, int, 0ul> (p_instance=0x5555624c8d40, p_method=
    (void (__UnexistingClass::*)(__UnexistingClass * const, int)) 0x55555a8de2aa <SkeletonModificationStack3D::set_modification_count(int)>, p_args=0x7fffffffb610, r_error=...)
    at ./core/variant/binder_common.h:222
#3  0x00005555579afbdf in call_with_variant_args_dv<__UnexistingClass, int> (p_instance=0x5555624c8d40, p_method=
    (void (__UnexistingClass::*)(__UnexistingClass * const, int)) 0x55555a8de2aa <SkeletonModificationStack3D::set_modification_count(int)>, p_args=0x7fffffffb8d0, p_argcount=1, r_error=..., default_values=...)
    at ./core/variant/binder_common.h:369
#4  0x00005555579ad380 in MethodBindT<int>::call (this=0x555561d7f430, p_object=0x5555624c8d40, p_args=0x7fffffffb8d0, p_arg_count=1, r_error=...) at ./core/object/method_bind.h:280
#5  0x000055555ba02ec0 in Object::call (this=0x5555624c8d40, p_method=..., p_args=0x7fffffffb8d0, p_argcount=1, r_error=...) at core/object/object.cpp:832
#6  0x000055555b749606 in Variant::call (this=0x7fffffffb888, p_method=..., p_args=0x7fffffffb8d0, p_argcount=1, r_ret=..., r_error=...) at core/variant/variant_call.cpp:1017
#7  0x000055555856fe26 in GDScriptFunction::call (this=0x555562561b20, p_instance=0x5555624e84f0, p_args=0x0, p_argcount=0, r_err=..., p_state=0x0) at modules/gdscript/gdscript_vm.cpp:1506
#8  0x0000555558472ab6 in GDScriptInstance::call (this=0x5555624e84f0, p_method=..., p_args=0x0, p_argcount=0, r_error=...) at modules/gdscript/gdscript.cpp:1501
#9  0x0000555559d47f36 in Node::_gdvirtual__ready_call (this=0x55556254a620) at scene/main/node.h:236
#10 0x0000555559d2c969 in Node::_notification (this=0x55556254a620, p_notification=13) at scene/main/node.cpp:143
#11 0x0000555557949c10 in Node::_notificationv (this=0x55556254a620, p_notification=13, p_reversed=false) at ./scene/main/node.h:48
#12 0x0000555557c075cd in CanvasItem::_notificationv (this=0x55556254a620, p_notification=13, p_reversed=false) at ./scene/main/canvas_item.h:47
#13 0x0000555559c71ed1 in Node2D::_notificationv (this=0x55556254a620, p_notification=13, p_reversed=false) at scene/2d/node_2d.h:37
#14 0x000055555ba02fcd in Object::notification (this=0x55556254a620, p_notification=13, p_reversed=false) at core/object/object.cpp:841
#15 0x0000555559d2ce60 in Node::_propagate_ready (this=0x55556254a620) at scene/main/node.cpp:188
#16 0x0000555559d2cdc4 in Node::_propagate_ready (this=0x5555622ff4c0) at scene/main/node.cpp:180
#17 0x0000555559d3ae48 in Node::_set_tree (this=0x5555622ff4c0, p_tree=0x5555617d5eb0) at scene/main/node.cpp:2453
#18 0x0000555559d65f43 in SceneTree::initialize (this=0x5555617d5eb0) at scene/main/scene_tree.cpp:402
#19 0x00005555576b5d83 in OS_LinuxBSD::run (this=0x7fffffffd990) at platform/linuxbsd/os_linuxbsd.cpp:330
#20 0x00005555576b1fe1 in main (argc=2, argv=0x7fffffffdeb8) at platform/linuxbsd/godot_linuxbsd.cpp:58

Steps to reproduce

Above

Minimal reproduction project

No response

@qarmin qarmin changed the title Freeze when opening `` Freeze when opening SkeletonModificationStack3D.set_modification_count Oct 25, 2021
@TokageItLab
Copy link
Member

Closed by #63588.

@TokageItLab TokageItLab closed this as not planned Won't fix, can't repro, duplicate, stale Jan 15, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants