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VehicleBody3D with can_sleep = true (default) causes the body to become unresponsive when it goes to sleep. Currently the body will only wakeup upon collisions / impulses and forces. This does not include vehicle specific motion sources: Engine Force, Brake and Steering.
Expected behaviour: Body will wakeup when motion inputs are used. Also Body should not go to sleep while motion inputs are in use.
Steps to reproduce
Use any VehicleBody3D with can_sleep set to True. Let body come to complete rest. Apply engine/steering inputs.
Godot version
4.0 dev bfcc296
System information
Windows 10
Issue description
VehicleBody3D with can_sleep = true (default) causes the body to become unresponsive when it goes to sleep. Currently the body will only wakeup upon collisions / impulses and forces. This does not include vehicle specific motion sources: Engine Force, Brake and Steering.
Expected behaviour: Body will wakeup when motion inputs are used. Also Body should not go to sleep while motion inputs are in use.
Steps to reproduce
Use any VehicleBody3D with can_sleep set to True. Let body come to complete rest. Apply engine/steering inputs.
Minimal reproduction project
Bugsquad edit: https://github.com/godotengine/godot/files/7201825/collision_bug.zip (project from #52888)
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