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VehicleBody3D Doesn't wakeup on Engine Force, Brake or Steering. #52915

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danger-dan opened this issue Sep 21, 2021 · 0 comments · Fixed by #52967
Closed

VehicleBody3D Doesn't wakeup on Engine Force, Brake or Steering. #52915

danger-dan opened this issue Sep 21, 2021 · 0 comments · Fixed by #52967

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@danger-dan
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danger-dan commented Sep 21, 2021

Godot version

4.0 dev bfcc296

System information

Windows 10

Issue description

VehicleBody3D with can_sleep = true (default) causes the body to become unresponsive when it goes to sleep. Currently the body will only wakeup upon collisions / impulses and forces. This does not include vehicle specific motion sources: Engine Force, Brake and Steering.

Expected behaviour: Body will wakeup when motion inputs are used. Also Body should not go to sleep while motion inputs are in use.

Steps to reproduce

Use any VehicleBody3D with can_sleep set to True. Let body come to complete rest. Apply engine/steering inputs.

Minimal reproduction project

Bugsquad edit: https://github.com/godotengine/godot/files/7201825/collision_bug.zip (project from #52888)

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3 participants