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When using the zoom controls in the "Select frames" window (AnimatedSprite node), the grid gets misaligned with the sprites at some zoom levels. It's really easy to see with wide sprite sheets because the error adds up for every sprite in the horizontal direction. At zoom level 1 it looks aligned, and I think that for every integer scale value too, but other values misalign the grid and the sprites.
Steps to reproduce
Take a wide sprite sheet (I've used one with 20 sprites, 16 bytes wide each) so the grid positioning error is more evident. Set the horizontal and vertical counts correctly for the sprite sheet and zoom in. You'll see the grid misalining towards the right side of the sprite sheet.
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered:
Godot version
v3.4.beta4.official.6a058cbf3
System information
Debian GNU/Linux 11
Issue description
When using the zoom controls in the "Select frames" window (AnimatedSprite node), the grid gets misaligned with the sprites at some zoom levels. It's really easy to see with wide sprite sheets because the error adds up for every sprite in the horizontal direction. At zoom level 1 it looks aligned, and I think that for every integer scale value too, but other values misalign the grid and the sprites.
Steps to reproduce
Take a wide sprite sheet (I've used one with 20 sprites, 16 bytes wide each) so the grid positioning error is more evident. Set the horizontal and vertical counts correctly for the sprite sheet and zoom in. You'll see the grid misalining towards the right side of the sprite sheet.
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: