Area2D prints an error when the node is removed from the scene tree during a mouse_entered
or mouse_exited
method call
#52371
Labels
mouse_entered
or mouse_exited
method call
#52371
Godot version
3.3.3stable gdscript
System information
windows 10, gles3, gtx 1050ti
Issue description
I found a bug in Area2D. If you destroy yourself during mouse entry and click events, it will report an error.
Steps to reproduce
Minimal reproduction project
aaa.zip
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