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Vulkan: LightmapGI energy not implemented (unlike BakedLightmapData in 3.x) #49968

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Tracked by #56033
Calinou opened this issue Jun 28, 2021 · 0 comments
Open
Tracked by #56033

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@Calinou
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Calinou commented Jun 28, 2021

See also #49935 and #50568.

Godot version

4.0.dev (659178e)

System information

Fedora 34, GeForce GTX 1080 (NVIDIA 465.31)

Issue description

In the master branch, baked lightmaps cannot have their intensity modulated by an Energy parameter. This is available in 3.x, and it affects both the lightmap itself and dynamic object probes there.

Adjusting the lightmap's energy is not physically accurate, but it can be used for special effects, last-minute corrections or to adjust world brightness without any performance cost (unlike the Adjustments section in Environment).

Steps to reproduce

Look for a lightmap energy property (as is present in 3.x).

Minimal reproduction project

test_lightmap_normalmap.zip

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