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In the master branch, baked lightmaps cannot have their intensity modulated by an Energy parameter. This is available in 3.x, and it affects both the lightmap itself and dynamic object probes there.
Adjusting the lightmap's energy is not physically accurate, but it can be used for special effects, last-minute corrections or to adjust world brightness without any performance cost (unlike the Adjustments section in Environment).
Steps to reproduce
Look for a lightmap energy property (as is present in 3.x).
Calinou
changed the title
Vulkan: LightmapGI energy not implemented (unlike BakedLightmap in 3.x)
Vulkan: LightmapGI energy not implemented (unlike BakedLightmapData in 3.x)
Jun 29, 2021
See also #49935 and #50568.
Godot version
4.0.dev (659178e)
System information
Fedora 34, GeForce GTX 1080 (NVIDIA 465.31)
Issue description
In the
master
branch, baked lightmaps cannot have their intensity modulated by an Energy parameter. This is available in3.x
, and it affects both the lightmap itself and dynamic object probes there.Adjusting the lightmap's energy is not physically accurate, but it can be used for special effects, last-minute corrections or to adjust world brightness without any performance cost (unlike the Adjustments section in Environment).
Steps to reproduce
Look for a lightmap energy property (as is present in
3.x
).Minimal reproduction project
test_lightmap_normalmap.zip
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