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This error is spammed when I run the scene, or add or remove nodes containing physical bones from the scene:
E 0:00:00.908 rotref_posscale_decomposition: Condition "!m.is_diagonal()" is true. Returned: Vector3()
<C++ Source> core/math/basis.cpp:300 @ rotref_posscale_decomposition()
It only happens with certain skeleton setups though, my humanoid skeletons don't throw this error. Maybe because I have IK bones included in the skeletons of the non humanoid characters?
Probably related to #24968
Minimal reproduction project: RotRefError.zip
open the main scene and you'll get errors, you'll also get them when you close the scene
The text was updated successfully, but these errors were encountered:
Godot version: 3.3.2 stable
OS/device including version: Windows 10
Issue description:
This error is spammed when I run the scene, or add or remove nodes containing physical bones from the scene:
It only happens with certain skeleton setups though, my humanoid skeletons don't throw this error. Maybe because I have IK bones included in the skeletons of the non humanoid characters?
Probably related to #24968
Minimal reproduction project:
RotRefError.zip
open the main scene and you'll get errors, you'll also get them when you close the scene
The text was updated successfully, but these errors were encountered: