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OS/device including version: Ubuntu 20.10, Intel Corporation HD Graphics 620 (rev 02), driver=i915, GLES3
Issue description:
YSort, which is direct descendant of parent YSort, with script attached and draw_circle call in _draw function does not draw anything. I am expecting it to draw on canvas.
My use case is to draw helper data in the editor.
When enabled is set to false on the child YSort, circle appears.
Steps to reproduce:
Create new 2D scene
Add YSort node
Add another YSort as a child of the first YSort node.
Attach new GDScript to the child YSort node.
Override _draw function.
Call draw_circle(Vector.ZERO, 50, Color.blue)
Error: no circle is drawn. However, on parent YSort node, the same script draws the circle.
Godot version: 3.3.1
OS/device including version: Ubuntu 20.10, Intel Corporation HD Graphics 620 (rev 02), driver=i915, GLES3
Issue description:
YSort, which is direct descendant of parent YSort, with script attached and
draw_circle
call in_draw
function does not draw anything. I am expecting it to draw on canvas.My use case is to draw helper data in the editor.
When
enabled
is set tofalse
on the child YSort, circle appears.Steps to reproduce:
_draw
function.draw_circle(Vector.ZERO, 50, Color.blue)
Minimal reproduction project:
YSortBug.zip
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