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Godot version:
364ea7f / 3.3
Steps to reproduce:
autoplay
Minimal reproduction project:
AudioRepro.zip Space to toggle pause Z to remove player from tree for 1 second Try pausing while player is outside tree.
The text was updated successfully, but these errors were encountered:
Seems like this was fixed on master.
Sorry, something went wrong.
A work-around I've been using is to set stream_paused = true, then immediately call play():
$IntroMusic.stream_paused = true $IntroMusic.play()
The stream will remain paused until the game is unpaused as the play() function respects the paused state.
Successfully merging a pull request may close this issue.
Godot version:
364ea7f / 3.3
Steps to reproduce:
autoplay
Minimal reproduction project:
AudioRepro.zip
Space to toggle pause
Z to remove player from tree for 1 second
Try pausing while player is outside tree.
The text was updated successfully, but these errors were encountered: