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CSGPolygon
in path mode scales do not work correctly
#48234
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See also godotengine/godot-proposals#2412 and godotengine/godot-proposals#1062 (possible duplicate?). |
Looks like a bug to me in either case... |
My initial report for this at #32171 was moved to godot-proposals (godotengine/godot-proposals#2412), where a PR (#53195) that implements various scaling methods was just referenced 🎉 However, I agree that this behavior described here needs to be addressed, as it does feel like a bug (especially given the reset on scene switch). Perhaps, with the new PR, an editor warning like "Scaling the CSGPolygon here does not work. Please use [functionality added by the PR]." could be added? |
One more bug is when we change the transform of the Path3D (scale, position etc), dirty and gizmo are not updated. We have to select a another node to update the shape. godot/modules/csg/csg_shape.cpp Line 1704 in 9c2a976
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Godot version:
3.3
OS/device including version:
Windows 10 (19042.928)
Issue description:
The question is how to scale a path based
CSGPolygon
. We tried both scaling the path andCSGPolygon
and neither resulted in stable scales. I kind of expected that, but the question still is how to scale it properly. But, the scale changes randomly when switching scenes.csg_bug.mp4
Steps to reproduce:
Minimal reproduction project:
CSG Path.zip
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