-
-
Notifications
You must be signed in to change notification settings - Fork 21.8k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Editor no longer supports Mac OS X 10.11 #48222
Comments
Thanks for the report, I've fixed the Steam page to specify that it requires macOS 10.12. The requirement change is expected, it's a consequence of using C++14 standard library in #45618. Could you check if manually changing the |
The min requirement was upped by godotengine#45618 to have proper support for C++14. Related to godotengine#48222.
Greetings, I am the creator and maintainer of the Godot package for the MacPorts package management system. I realize that this issue is being reported for Godot Engine on Steam, but I'd just like to point out that on MacPorts, I've been able to get Godot 3.3+ working on old versions of macOS, all the way back to 10.8 (Mountain Lion): https://ports.macports.org/port/godot/details/ The publicly available package is a couple of patch versions behind, but I already have a MacPorts package prepared for Godot 3.4 that is running, without issues, locally on my macOS 10.11 laptop. If you really want to run the latest Godot on an old version of macOS, might I suggest giving MacPorts a try? (CC @akien-mga) |
@Avantir-Chaosfire If you still have access to macOS 10.11, do you get a user-friendly error message when trying to run Godot 3.5.2? |
Closing due to lack of response. |
Godot version:
3.3, I think. It's the latest Steam version as of April 26th, 2021. I don't know how to check the version as I can't open the app.
OS/device including version:
Mac OS X 10.11.6
Issue description:
The app crashes instantly on startup when launched from Steam. I launched the app from Terminal and got this:
It's worth noting that the Steam page lists the minimum requirements as OpenGL 2.1. OS version is not specified.
The text was updated successfully, but these errors were encountered: