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OS/device including version:
Windows 10, Nvidia GeForce RTX 2060/PCIe/SSE2
Issue description:
Areas with concave collision shapes (generated in Godot via the editor) don't detect collisions. If you use the same shape for a StaticBody it works however. I also tested this with GodotPhysics and it works there, so it's a Bullet-only related issue.
Concave collsion shape (created with "Create Trimesh collision sibling" in the editor):
Convex collsion shape (created with "Create Single Convex collision sibling" in the editor):
Steps to reproduce:
Create a bunch of cubes in Blender and export as obj
Generate convex and concave collision shapes
Add both shapes to an area and disable one while keeping the other enabled
Concave shape detects bodies, convex shape does not
I just found #27970, but this issue is fixed (at least the MRP works there). Probably because it's such a simple shape. For more complicated shapes that are actually concave like in my example it's still broken.
The MRP in #27970 uses a box-shaped area to detect a trimesh (concave) static body; it is not the same as this issue, which is that a trimesh (concave) area doesn't detect anything (when using the Bullet physics server).
Godot version:
3.2.3 and 3.3 rc9
OS/device including version:
Windows 10, Nvidia GeForce RTX 2060/PCIe/SSE2
Issue description:
Areas with concave collision shapes (generated in Godot via the editor) don't detect collisions. If you use the same shape for a StaticBody it works however. I also tested this with GodotPhysics and it works there, so it's a Bullet-only related issue.
Concave collsion shape (created with "Create Trimesh collision sibling" in the editor):
Convex collsion shape (created with "Create Single Convex collision sibling" in the editor):
Steps to reproduce:
Minimal reproduction project:
Same MRP as in gifs: AreaConcaveCollisionBug.zip
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