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OS/device including version:
MacOS, Big Sur, Vulkan
Issue description:
ConvexPolygonShape3D doesn't seem to register RayCast collision with mouse using KinematicBody3D -> CollisionShape3D -> MeshInstance. However, a CollisionShape3D with a BoxShape3D Shape as well as the CSGMesh detects mouse collisions just fine.
Steps to reproduce:
I've uploaded a minimal file demonstrating the issue. Hopefully I'm not just forgetting to do something but tested this same setup with V3.3 and it worked fine
The text was updated successfully, but these errors were encountered:
MrJoshBowman
changed the title
Raycast Not Detecting CollisionShape3D Mouse Collision
Raycast Not Detecting CollisionShape3D: ConvexPolygonShape3D Mouse Collision
Mar 30, 2021
MrJoshBowman
changed the title
Raycast Not Detecting CollisionShape3D: ConvexPolygonShape3D Mouse Collision
Raycast Not Detecting CollisionShape3D: ConvexPolygonShape Mouse Collision
Mar 30, 2021
MrJoshBowman
changed the title
Raycast Not Detecting CollisionShape3D: ConvexPolygonShape Mouse Collision
Raycast Not Detecting CollisionShape3D: ConvexPolygonShape3D Mouse Collision in v4.0
Mar 30, 2021
Godot version:
latest v4.0 build
OS/device including version:
MacOS, Big Sur, Vulkan
Issue description:
ConvexPolygonShape3D doesn't seem to register RayCast collision with mouse using KinematicBody3D -> CollisionShape3D -> MeshInstance. However, a CollisionShape3D with a BoxShape3D Shape as well as the CSGMesh detects mouse collisions just fine.
Steps to reproduce:
I've uploaded a minimal file demonstrating the issue. Hopefully I'm not just forgetting to do something but tested this same setup with V3.3 and it worked fine
Minimal reproduction project:
12_mouseDetect_v4.0.zip
The text was updated successfully, but these errors were encountered: