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Raycast Not Detecting CollisionShape3D: ConvexPolygonShape3D Mouse Collision in v4.0 #47483

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Tracked by #45333
MrJoshBowman opened this issue Mar 30, 2021 · 0 comments

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@MrJoshBowman
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MrJoshBowman commented Mar 30, 2021

Godot version:
latest v4.0 build

OS/device including version:
MacOS, Big Sur, Vulkan

Issue description:
ConvexPolygonShape3D doesn't seem to register RayCast collision with mouse using KinematicBody3D -> CollisionShape3D -> MeshInstance. However, a CollisionShape3D with a BoxShape3D Shape as well as the CSGMesh detects mouse collisions just fine.

Steps to reproduce:
I've uploaded a minimal file demonstrating the issue. Hopefully I'm not just forgetting to do something but tested this same setup with V3.3 and it worked fine

Minimal reproduction project:
12_mouseDetect_v4.0.zip

@MrJoshBowman MrJoshBowman changed the title Raycast Not Detecting CollisionShape3D Mouse Collision Raycast Not Detecting CollisionShape3D: ConvexPolygonShape3D Mouse Collision Mar 30, 2021
@MrJoshBowman MrJoshBowman changed the title Raycast Not Detecting CollisionShape3D: ConvexPolygonShape3D Mouse Collision Raycast Not Detecting CollisionShape3D: ConvexPolygonShape Mouse Collision Mar 30, 2021
@MrJoshBowman MrJoshBowman changed the title Raycast Not Detecting CollisionShape3D: ConvexPolygonShape Mouse Collision Raycast Not Detecting CollisionShape3D: ConvexPolygonShape3D Mouse Collision in v4.0 Mar 30, 2021
@Calinou Calinou added this to the 4.0 milestone Mar 30, 2021
@YuriSizov YuriSizov modified the milestones: 4.0, 4.x Feb 23, 2023
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