We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Godot version: 3.3.RC6
Issue description:
I opened the following issue while ago #35550 however it was not clear, especially now where there was multiple fix in physics.
When the platform move, especially if the collision is a tilemap, the body is stuck when the platform goes up, and at a greater speed, passed through.
Note In the project/video: the camera follow the platform, the body move constantly it should never stop.
Minimal reproduction project:
movingTilemap.zip
The text was updated successfully, but these errors were encountered:
Successfully merging a pull request may close this issue.
Godot version:
3.3.RC6
Issue description:
I opened the following issue while ago #35550 however it was not clear, especially now where there was multiple fix in physics.
When the platform move, especially if the collision is a tilemap, the body is stuck when the platform goes up, and at a greater speed, passed through.
Note In the project/video: the camera follow the platform, the body move constantly it should never stop.
Untitled.mp4
Minimal reproduction project:
movingTilemap.zip
The text was updated successfully, but these errors were encountered: