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[Bullet] Bouncing vehicle loses velocity #47273
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I'm not sure why, but it works if you change the default damp values in the project settings' physics category to zero. This is supposed to be overridden by the vehicle's RigidBody values, but they seem to be ignored. |
This is related to #42842, and the issue happens only in Bullet. It works as expected when switching the 3D physics engine to Godot Physics. |
I agree that the linked issue is the cause for the loss in velocity but switching to Godot Physics doesn't fix it. |
@MrMinimal In the linked MRP, damping is set to -1 in It works as expected with GodotPhysics when setting the damping value to 0 in either the With Bullet, the |
@pouleyKetchoupp That's a good workaround but until #42842 is closed, I still consider this a bug. |
Godot version:
3.2.3-stable
OS/device including version:
Linux
Issue description:
A bouncing VehicleBody looses its jump energy after a couple of jumps with dampening set to 0.
Expected behaviour:
The vehicle should keep bouncing indefinitely.
Steps to reproduce:
Minimal reproduction project:
bouncy_demo.zip
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