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Godot version: 3.3-rc6 (custom, Godot Engine v3.3.rc.custom_build.9a5776cd1 - https://godotengine.org )
OS/device including version: ArchLinux OpenGL ES 3.0 Renderer: AMD RENOIR (DRM 3.40.0, 5.11.6-arch1-1, LLVM 11.1.0) OpenGL ES Batching: ON
Issue description: Changing the font path (i.e. changing the font) in a RichTextLabel doesn't refresh the display
Steps to reproduce:
Minimal reproduction project: godot-33rc6-dynfontpath.zip
The text was updated successfully, but these errors were encountered:
Duplicate of #27106 (same cause).
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Godot version:
3.3-rc6 (custom, Godot Engine v3.3.rc.custom_build.9a5776cd1 - https://godotengine.org )
OS/device including version:
ArchLinux
OpenGL ES 3.0 Renderer: AMD RENOIR (DRM 3.40.0, 5.11.6-arch1-1, LLVM 11.1.0)
OpenGL ES Batching: ON
Issue description:
Changing the font path (i.e. changing the font) in a RichTextLabel doesn't refresh the display
Steps to reproduce:
Minimal reproduction project:
godot-33rc6-dynfontpath.zip
The text was updated successfully, but these errors were encountered: