Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Godot Physics] Box-Cylinder collision issues with move_and_slide() #47095

Open
Tracked by #45333
e344fde6bf opened this issue Mar 17, 2021 · 0 comments
Open
Tracked by #45333

[Godot Physics] Box-Cylinder collision issues with move_and_slide() #47095

e344fde6bf opened this issue Mar 17, 2021 · 0 comments

Comments

@e344fde6bf
Copy link
Contributor

e344fde6bf commented Mar 17, 2021

Godot version:
3.3.rc.custom_build.dae319355

OS/device including version:
N/A

Issue description:

Box-cylinder collisions behave erratically with move_and_slide()

Steps to reproduce:

  • Use move_and_slide() with a box collision shape to walk over a cylinder collision shape.
box-cylinder-collision.mp4

Seems to work fine when walking across the top of a slanted cylinder

Minimal reproduction project:

MRP: https://github.com/godotengine/godot/files/6175149/cylinder-collision-bug.zip (press z to toggle collision shape)
Also for further testing: https://github.com/e344fde6bf/godot-physics-sandbox

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

4 participants