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Godot version: 3.3.rc.custom_build.dae319355
OS/device including version: N/A
Issue description:
Box-cylinder collisions behave erratically with move_and_slide()
Steps to reproduce:
move_and_slide()
Seems to work fine when walking across the top of a slanted cylinder
Minimal reproduction project:
MRP: https://github.com/godotengine/godot/files/6175149/cylinder-collision-bug.zip (press z to toggle collision shape) Also for further testing: https://github.com/e344fde6bf/godot-physics-sandbox
The text was updated successfully, but these errors were encountered:
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Godot version:
3.3.rc.custom_build.dae319355
OS/device including version:
N/A
Issue description:
Box-cylinder collisions behave erratically with move_and_slide()
Steps to reproduce:
move_and_slide()
with a box collision shape to walk over a cylinder collision shape.box-cylinder-collision.mp4
Seems to work fine when walking across the top of a slanted cylinder
Minimal reproduction project:
MRP: https://github.com/godotengine/godot/files/6175149/cylinder-collision-bug.zip (press z to toggle collision shape)
Also for further testing: https://github.com/e344fde6bf/godot-physics-sandbox
The text was updated successfully, but these errors were encountered: