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[Godot Physics] Cylinder-Cylinder collision issues with move_and_slide() #47094

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Tracked by #45333
e344fde6bf opened this issue Mar 17, 2021 · 0 comments
Open
Tracked by #45333

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@e344fde6bf
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e344fde6bf commented Mar 17, 2021

Godot version:
3.3.rc.custom_build.dae319355

OS/device including version:
N/A

Issue description:

Cylinder-cylinder collisions behave erratically with move_and_slide()

Steps to reproduce:

  • Use move_and_slide() with a cylinder collision shape to walk over a cylinder collision shape.
cylinder-cylinder-collision.mp4

Minimal reproduction project:

MRP: https://github.com/godotengine/godot/files/6175149/cylinder-collision-bug.zip (press z to toggle collision shape)
Also for further testing: https://github.com/e344fde6bf/godot-physics-sandbox

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