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In the master, it should be fixed by #18020 (by falling back to the physical code if remapping failed). I had encountered a similar issue while testing it on different Linux VMs (not sure what exactly is causing it, on most distros non-Latin scan codes work fine).
Godot version: 3.2.3 stable release
OS/device including version: Linux Mint 18.3
**Issue description: I have 2 layout on my laptop (English and Russian for me) and when i change it to non-English layout happends:
Steps to reproduce: For reproduce this bug you can try to catch any action or InputEventKey and see it (of course, you need to do it on linux)
**Minimal reproduction project:game.zip
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