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Control.new()._edit_set_state({})
Godot version: Godot 3.2.4 rc 2
Issue description: Executing
crashes with backtrace
ERROR: operator[]: FATAL: Index p_index = 0 is out of bounds (((Vector<T> *)(this))->_cowdata.size() = 0). At: ./core/vector.h:49. handle_crash: Program crashed with signal 4 Dumping the backtrace. Please include this when reporting the bug on https://github.com/godotengine/godot/issues [1] /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7f2653bdd210] (??:0) [2] VectorWriteProxy<Variant>::operator[](int) (/mnt/Miecz/godot3.2/./core/vector.h:49 (discriminator 7)) [3] Array::operator[](int) (/mnt/Miecz/godot3.2/core/array.cpp:76) [4] Control::_edit_set_state(Dictionary const&) (/mnt/Miecz/godot3.2/scene/gui/control.cpp:80) [5] MethodBind1<Dictionary const&>::call(Object*, Variant const**, int, Variant::CallError&) (/mnt/Miecz/godot3.2/./core/method_bind.gen.inc:775 (discriminator 12)) [6] Object::call(StringName const&, Variant const**, int, Variant::CallError&) (/mnt/Miecz/godot3.2/core/object.cpp:919 (discriminator 1)) [7] Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) (/mnt/Miecz/godot3.2/core/variant_call.cpp:1129 (discriminator 1)) [8] GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) (/mnt/Miecz/godot3.2/modules/gdscript/gdscript_function.cpp:1089) [9] GDScriptInstance::_ml_call_reversed(GDScript*, StringName const&, Variant const**, int) (/mnt/Miecz/godot3.2/modules/gdscript/gdscript.cpp:1269) [10] GDScriptInstance::call_multilevel_reversed(StringName const&, Variant const**, int) (/mnt/Miecz/godot3.2/modules/gdscript/gdscript.cpp:1278) [11] Node::_notification(int) (/mnt/Miecz/godot3.2/scene/main/node.cpp:152) [12] Node::_notificationv(int, bool) (/mnt/Miecz/godot3.2/./scene/main/node.h:46 (discriminator 14)) [13] CanvasItem::_notificationv(int, bool) (/mnt/Miecz/godot3.2/./scene/2d/canvas_item.h:166 (discriminator 3)) [14] Node2D::_notificationv(int, bool) (/mnt/Miecz/godot3.2/./scene/2d/node_2d.h:38 (discriminator 3)) [15] Object::notification(int, bool) (/mnt/Miecz/godot3.2/core/object.cpp:931) [16] Node::_propagate_ready() (/mnt/Miecz/godot3.2/scene/main/node.cpp:197) [17] Node::_propagate_ready() (/mnt/Miecz/godot3.2/scene/main/node.cpp:186 (discriminator 2)) [18] Node::_set_tree(SceneTree*) (/mnt/Miecz/godot3.2/scene/main/node.cpp:2560) [19] SceneTree::init() (/mnt/Miecz/godot3.2/scene/main/scene_tree.cpp:464) [20] OS_X11::run() (/mnt/Miecz/godot3.2/platform/x11/os_x11.cpp:3628) [21] /usr/bin/godot(main+0x125) [0x16d2e6b] (/mnt/Miecz/godot3.2/platform/x11/godot_x11.cpp:57) [22] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7f2653bbe0b3] (??:0) [23] /usr/bin/godot(_start+0x2e) [0x16d2c8e] (??:?)
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Godot version:
Godot 3.2.4 rc 2
Issue description:
Executing
crashes with backtrace
The text was updated successfully, but these errors were encountered: