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Godot version: Godot 3.2.4 rc 2
Issue description:
MeshInstance.new()._mesh_changed()
cause crash with backtrace
scene/3d/mesh_instance.cpp:704:42: runtime error: member call on null pointer of type 'struct Mesh' scene/3d/mesh_instance.cpp:704:42: runtime error: member access within null pointer of type 'struct Mesh' handle_crash: Program crashed with signal 11 Dumping the backtrace. Please include this when reporting the bug on https://github.com/godotengine/godot/issues [1] godots() [0x16f757a] (/mnt/Miecz/godot3.2/platform/x11/crash_handler_x11.cpp:54) [2] /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7f4619ec3210] (??:0) [3] MeshInstance::_mesh_changed() (/mnt/Miecz/godot3.2/scene/3d/mesh_instance.cpp:704) [4] MethodBind0::call(Object*, Variant const**, int, Variant::CallError&) (/mnt/Miecz/godot3.2/./core/method_bind.gen.inc:61 (discriminator 4)) [5] Object::call(StringName const&, Variant const**, int, Variant::CallError&) (/mnt/Miecz/godot3.2/core/object.cpp:919 (discriminator 1)) [6] Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) (/mnt/Miecz/godot3.2/core/variant_call.cpp:1129 (discriminator 1)) [7] GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) (/mnt/Miecz/godot3.2/modules/gdscript/gdscript_function.cpp:1089) [8] GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) (/mnt/Miecz/godot3.2/modules/gdscript/gdscript.cpp:1238) [9] Object::call(StringName const&, Variant const**, int, Variant::CallError&) (/mnt/Miecz/godot3.2/core/object.cpp:898 (discriminator 1)) [10] Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) (/mnt/Miecz/godot3.2/core/variant_call.cpp:1129 (discriminator 1)) [11] GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) (/mnt/Miecz/godot3.2/modules/gdscript/gdscript_function.cpp:1089) [12] GDScriptInstance::_ml_call_reversed(GDScript*, StringName const&, Variant const**, int) (/mnt/Miecz/godot3.2/modules/gdscript/gdscript.cpp:1269) [13] GDScriptInstance::call_multilevel_reversed(StringName const&, Variant const**, int) (/mnt/Miecz/godot3.2/modules/gdscript/gdscript.cpp:1278) [14] Node::_notification(int) (/mnt/Miecz/godot3.2/scene/main/node.cpp:152) [15] Node::_notificationv(int, bool) (/mnt/Miecz/godot3.2/./scene/main/node.h:46 (discriminator 14)) [16] CanvasItem::_notificationv(int, bool) (/mnt/Miecz/godot3.2/./scene/2d/canvas_item.h:166 (discriminator 3)) [17] Node2D::_notificationv(int, bool) (/mnt/Miecz/godot3.2/./scene/2d/node_2d.h:38 (discriminator 3)) [18] Object::notification(int, bool) (/mnt/Miecz/godot3.2/core/object.cpp:931) [19] Node::_propagate_ready() (/mnt/Miecz/godot3.2/scene/main/node.cpp:197) [20] Node::_propagate_ready() (/mnt/Miecz/godot3.2/scene/main/node.cpp:186 (discriminator 2)) [21] Node::_set_tree(SceneTree*) (/mnt/Miecz/godot3.2/scene/main/node.cpp:2560) [22] SceneTree::init() (/mnt/Miecz/godot3.2/scene/main/scene_tree.cpp:464) [23] OS_X11::run() (/mnt/Miecz/godot3.2/platform/x11/os_x11.cpp:3628) [24] godots(main+0x331) [0x16ee467] (/mnt/Miecz/godot3.2/platform/x11/godot_x11.cpp:57) [25] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7f4619ea40b3] (??:0) [26] godots(_start+0x2e) [0x16ee07e] (??:?)
The text was updated successfully, but these errors were encountered:
So, there should be a simple null check here, right? :
void MeshInstance3D::_mesh_changed() { materials.resize(mesh->get_surface_count()); }
Sorry, something went wrong.
Yes.
Okay. Sending a PR
Godot 4.0 errors out and doesn't let me call the function itself. Error :
Invalid call. Nonexistent function '_mesh_changed' in base 'MeshInstance3D'.
So, I guess the error is 3.2 specific then...
Successfully merging a pull request may close this issue.
Godot version:
Godot 3.2.4 rc 2
Issue description:
cause crash with backtrace
The text was updated successfully, but these errors were encountered: