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mono iOS export doesn’t create .ipa #45421
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MRP doesn't have required iOS icons and LaunchScreen images that's needed for correct export. Logged errors like this one indicate that you are missing a file that export mechanism requires.
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I have also experienced this issue. My project had the icons set properly but did not have LaunchScreen Images, I had left those blank because I had scripted an entire scene to handle this. The export worked in 3.2.3. |
@Tekuzo To clarify, did you test this both on 3.2.3 and 3.2.4rc3 or just 3.2.3? |
Have you tried manually building exported Xcode project? And what did the log say. |
This is likely the C# part of the export process failed, but Godot's export process continues. The export process should stop if the C# exporter fails, but that's a separate thing. Run Godot from the terminal and check the output. Right now there are many issues exporting to iOS with C# that I've just fixed but can't be merged in the 3.x branch yet. |
Assuming fixed by #49248. Let me know if that's not the case (the fix should be included in the next release). |
Godot version:
3.2.3 official build.mono
OS/device including version:
macbook pro running catalina 10.15.6
Issue description:
I've tried this a few times with different projects and always get the same result:
steps to reproduce:
expected results:
an ipa is created.
actual results:
a progress indicator is displayed that gets stuck at 60% for an impractically long time. (20 mins + )
when it finally finishes, no .ipa file has been created!
Minimal reproduction project:
csharptest_project3.zip
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