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[Bullet] Assertion `localAabbMin.getX() <= localAabbMax.getX()' failed #44663

Closed
Tracked by #45022
qarmin opened this issue Dec 24, 2020 · 1 comment
Closed
Tracked by #45022

[Bullet] Assertion `localAabbMin.getX() <= localAabbMax.getX()' failed #44663

qarmin opened this issue Dec 24, 2020 · 1 comment

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@qarmin
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qarmin commented Dec 24, 2020

Godot version:
4.0.dev.custom_build.ef2d1f6d1

OS/device including version:
Ubuntu 20.04
Nvidia GTX 970 - 440

Issue description:
Recent commits caused this crash when running project:

godot4s: thirdparty/bullet/LinearMath/btAabbUtil2.h:184: void btTransformAabb(const btVector3&, const btVector3&, btScalar, const btTransform&, btVector3&, btVector3&): Assertion `localAabbMin.getX() <= localAabbMax.getX()' failed.
Przerwane (zrzut pamięci)

Steps to reproduce:

  1. Run minimal project

Minimal reproduction project:
https://github.com/qarmin/RegressionTestProject/archive/master.zip

@qarmin qarmin added this to the 4.0 milestone Dec 24, 2020
@pouleyKetchoupp pouleyKetchoupp changed the title Assertion `localAabbMin.getX() <= localAabbMax.getX()' failed [Bullet] Assertion `localAabbMin.getX() <= localAabbMax.getX()' failed Jan 14, 2021
@qarmin
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qarmin commented Jan 23, 2021

I can't reproduce crash anymore

@qarmin qarmin closed this as completed Jan 23, 2021
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