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OS/device including version:
Windows 10 Home Edition
Issue description:
Scripted resource's properties don't save. You can create and edit them, but if you attempt to actually save the file, the properties will reset to default values. This does not appear to happen with built-in properties (tested with a GradientTexture resource and it worked fine).
Also note that there are still a huge variety of export types that simply don't work properly yet (not generating the proper Inspector editor for the property). But that's a separate batch of issues.
Godot version:
master (ed2f847)
OS/device including version:
Windows 10 Home Edition
Issue description:
Scripted resource's properties don't save. You can create and edit them, but if you attempt to actually save the file, the properties will reset to default values. This does not appear to happen with built-in properties (tested with a GradientTexture resource and it worked fine).
Steps to reproduce:
data.gd
Resource-extending script.data.gd
onto the resource'sscript
property.count
value to42
and theratio
value to3.14
.0
/0.0
respectively.The text was updated successfully, but these errors were encountered: